The interview article on “Contents People” by the Korea Creative Content Agency:
Seung-gwan Lee
Main work experience
2010 Apr.~present: director and CEO of ARCREATIVE (www.arcreative.co.kr)
2010 Apr.: Did the concept design of the animation “Katuri – A Story of a
Mother Bird’ (originally written by author Jeong-saeng Kwon) of Andong Media
Center & Funnyflux Entertainment.
2010 Mar.: Designed Thunderbolt Man in “Let's Get Together Ding Dong
Deng” of Funnyflux & EBS
2010 Jan.: Did the concept design for “Vroomiz” of SAMG Animation
2008 Sept.: Did the subcontracted concept design for “Taoist Mutul” of Cotajee
Animation, and more
As designer and producer of animation-based
and IT-integrated smart content, ARCREATIVE has recently introduced the Pilo
series App book and consequently took the spotlight. We met the firm’s CEO,
Seung-gwan Lee, who expressed his wish to share the values that nourish big
dreams for children and parents around the globe.
Starts entrepreneurship to
create animations!
Majoring in cartoons and animations at the university, CEO Lee
shared the ups and downs that he experienced when his company was just starting
in the animation production business. “During my university days, there were
many ongoing projects run by the government to foster the cartoon industry.
Entering graduate school, I was bent on engaging in animation production, but
the reality was quite different from what I learned from school.”
After graduation, he entered
the publishing cartoon industry, his dream of becoming a cartoonist growing.
After he married, he was able to gain experience as a concept designer while
working for an animation company. “I led concept design projects that you can
easily recognize by name. Examples are
‘Tickety Toc,’ ‘Taoist Mutul,’ and ‘Vroomiz.’ I was no different from
other animation people, and I eventually decided to start a business and make
my own creations.”
At the Gangbuk Young
Entrepreneur Center, Lee, while doing subcontract work, knocked on
government-sponsoring project doors. “Once the business was ready to go, I
realized it was difficult to go further with animation production based on
passion alone. My passion for animation creations did not waver, but as head of
household, I had to pay attention to the financial aspect.”
According to him, he began to
think of other means as he saw many of his creations through his participation
in multiple government-supported projects ending at the pilot level. “I
realized that I needed a change my approach to animation productions. I
thought, for expensive animations, producing only pilots was not good enough.”
After over ten years of
animation work that includes planning, concept, and script, he became confident
with such work. Still, what came to his mind was smart content. “The animation
business carries significant risk. Once a certain level of verification is
proven, you can find investors. That is why I started paying attention to
digital app books while I was participating in some government-funded projects.
I got the idea that App books might work like a pilot screen work designed to
create an animation.”
Marriage of digital App book
and animation
The turning point to his life was Pilo the pillow fairy. “Every creator happens
to discover one or two silver linings, I think. For me, I suppose Pilo was the
case. The idea of Pilo was based on my parental experience. I reminisced about
the difficult days when my oldest child would not go to bed, wanting to play
more. I felt very sorry for my child because I had little time to play with him
when I would come home late from work. But one night, while I was watching him
sleep hugging his pillow tight, an idea hit me – wouldn’t it be great if he had
a friend to play with in his dream world?”
Based on the belief that
everyone has a recollection about their own pillow from childhood, he developed
his idea that a pillow fairy could play with his child even though he couldn’t.
“While making an animation, you can’t rule out the profitable aspect. For Pilo,
however, I was fascinated with the idea of creating content that is good for my
child regardless of profit. Fortunately, it received a favorable response.”
▲
3D-animated App book for 3~5-year-olds Pilo serviced in English, Chinese, and
Korean.
That
was how he came up with finding a motif from a pillow to animate Pilo the main
character, and he was able to think up stories based on a view of the dream world
without any problem. “It was hard for me to believe some animators when they
say that their work was made for their children, but one of them was me, I
suppose. Since I can show my child an animation I made as his dad, Pilo is like
a great present for me.”
CEO Seung-gwan Lee was able to
come up with the Pilo Series app books for iPhones and iPads targeting the
North American market as he was developing the idea and designing each character.
“With my brother, who is currently in charge of programming, assuming the Co-CEO
position, I was able to introduce Pilo in an App book. Pilo is made such that,
in the middle of a story you are presented with a simple game that you should
complete in order to go to the next story. Currently, we are making an app game
modeled from the character Pilo; next year, stuffed dolls are slated to be
unveiled. Of course, we are eventually thinking of making it into a TV series
animation.”
I am aware that many contents
are coming out base on mobile, grafting digital and analogue. As a parent, I am
strongly inclined to show good content to my child. With CEO Lee adopting such
parental position, the growing popularity of Pilo – which is a play-storybook
about taking children to the dream world --is understandable. “Due to capacity
and optimization concerns, however, the Pilo series have been introduced to
Apple’s iPhones and iPads so far, but it will soon be available on Android
versions.”
▲ The
digital app book Pilo is 3D real-time smart content, and can be linked with game, character, and animation. Various projects
are planned to be implemented based on such characteristics
Look for a story book for
dreaming children!
Meanwhile, CEO Lee added that he has greater expectations on the global than
the domestic market with the release of Pilo. “The Korean and global app book
markets are not as big as we think they are. With active PR in the Korean
market, we presume Pilo will be no. 1, but it won’t make a significant impact
on revenues. Thus, we will double our efforts to conquer the global market as
well.”
This year, starting from the
ongoing pilot animation pre-production sponsorship project hosted by the Korea
Creative Content Agency, Pilo was also selected for overseas marketing support
for smart content and for a translation sponsorship project. Furthermore, aside
from the Grand Prize in the 2012 Smart App Awards (child education category),
it has made excellent accomplishments such as the top Econobation Prize in the
KT App Creation Contest and the Best Prize in the 2012 Seoul Character
Promotion & Pitching Contest.
▲ CEO Seung-gwan Lee wishes to produce
appealing animations that are loved by a large audience.
“If you think of opening a
business, it is good to take advantage of government support projects. That is
because the content in animations, games, and App books is not something that
can be cookie-cut, like manufacturing goods in a factory. Since animation
production in particular requires tremendous amount of funding, one would do
well to get content verification and financial support from the government.”
Nonetheless, Lee added that,
after winning a government-supported project bid, there are still many things
to follow to get the supporting funds such as preparing all kinds of documents
and participating in educational training. “Now, what I prioritize is to grow
an animation company creating quality content that can generate greater steady
revenue. Besides, including ‘Haitai Family,’ my previous creation, an animation
such as Pilo is something that I like the most and for which I am capable of
doing the best. Through animation work, I’d like to reach out to a broad
audience. Thank you for your interest.”